Virtual Reality is a relatively new form of technology that tracks your movement and eye coordination to simulate a 3D experience, to look around yourself and see a much larger, virtual world through a headset. Through my own use of VR, I have found that because of the large bandwidth that the VR headset requires, it needs 5G to be able to function to its best capacity. There is a lot of discourse about who invented the first Virtual Reality Console/simulator, but the one who can be traced easiest would most likely be Jaren Lanier in the mid-1980’s, developing the goggles and gloves needed to create the first simulation. Virtual Reality solves several problems, one being for those that struggle socially; virtual reality has helped thousands reach out into simulated parks, chatrooms and such to create connections with those that they may not be able to do in person due to social inabilities. Another thing that VR has helped in the past few years is with businesses; with the Coronavirus shutting down thousands of businesses, VR creates a new means of having sit-down meetings with employees that may not be able to have happened had VR not been around. A bigger drawback that easily comes with VR is a loss of touch with reality; spending so much time in a simulated world, going out and having a busy life when in all reality you are sitting in your rooms for hours on end. Unlike other gaming consoles, like Play Station or XBOX, you cannot look away and see your room; when you have the headset on, all you can see is the screen around you. It can cause a HUGE disconnection from reality. In the past few years, VR technology has gained lots of popularity, taking people away from real world interactions and replacing them with virtual, simulated ones.