Week 13 future of Tech – Julia Kaminski

The new tech I’ll be talking about is Augmented Reality (AR),and Virtual Reality (VR).  All of new technologies have to do with changing some ones reality for an amount of time, all in different ways.  Augmented Reality is usually used by a camera on a smartphone, it adds digital assets to the real world.  A popular example of AR is Pokémon Go, Pikmin Bloom, and filters used on Snapchat.  VR is where you fully emerge a person in a fictional fake world.  The person puts a headset, or something that obstructs their eyes over their face and is put into the virtual world.  The most popular VR product is the Oculus.  AR and VR was first created by Ivan Sutherland.  VR really became popular in 2016-2017 where the Oculus was just released, and Sony also released a VR headset.  AR had many jumps in it’s making in the early 2010’s.  Google announcing an open beta for google glasses, ARtoolkit being made in 2009 for Adobe Flash, and I think the most popular introduction to AR was Pokémon Go.  Pokémon Go came out in 2016 and it’s main pull was that you could see the Pokémon wherever you go when you’re cameras on.  I think this introduced the general public around the world to what AR can do.

AR helps solve many problems across many different fields.  AR can be used to reconstruct lost city’s like Pompei, it’s used during football when announcers draw lines across the screen, Neurosurgeons can use AR to project the brain and help them preform surgeries etc.  VR is used a lot to teach people. VR allows students to visit the places they talk about in class, allows students to practice surgeries in VR so there are no real consequences and they’re allowed to make mistakes etc.  I think both of these have pretty straight forward risks, they can both cause nausea, dizziness, loss of balance etc.  I think AR can also lead to a problem where people are paying attention to their phones rather then the road or where they’re walking.  I think we’re already seeing how it’s affecting reality, everyday people have access to AR and VR.  I think we’re seeing it used in everyday education and phones.  They’re being used as teaching tools and helping students learn complicated concepts.  Overall I think AR and VR are extremally helpful in everyday life and I think it could be more beneficial if VR was more accessible and less expensive.

 

Sources:
https://xd.adobe.com/ideas/principles/emerging-technology/virtual-reality-will-change-learn-teach/

https://www.fi.edu/what-is-augmented-reality

History Of Virtual Reality

https://www.interaction-design.org/literature/article/augmented-reality-the-past-the-present-and-the-future#:~:text=Augmented%20reality%20was%20first%20achieved,and%20smell%20to%20the%20viewer.

https://www.anses.fr/en/content/what-are-risks-virtual-reality-and-augmented-reality-and-what-good-practices-does-anses#:~:text=Exposure%20to%20virtual%20reality%20can,term%20%22virtual%20reality%20sickness%22.

https://www.fi.edu/difference-between-ar-vr-and-mr

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