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Future Tech

More about VR:

The Oculus Quest VR headset makes it possible for anybody to experience the full potential of virtual reality. Additionally, the self-contained system is the first of its kind. Most VR headsets need a PC or gaming console to run. Quest, though, is a stand-alone component, and a useful one at that. The ability to run all of the best VR experiences without requiring a connection to another device is brilliantly balanced. By generating two pictures simultaneously, the Oculus Rift has the difficult task of entirely submerging you in a video game. It accomplishes this by connecting to the HDMI connector on the back of your graphics card and tracking your head movement using a camera.

Hardware:

  • Sensory Displays
  • Computer
  • Process Acceleration Cards
  • Tracking System
  • Input Devices

VR systems accomplish this by creating 3D images and videos, adding depth, and reconstructing the scale and distances between still 2D images using computer vision and powerful graphics.There are presently just two types of modern VR headsets: tethered and standalone. The HTC Vive Pro 2, PlayStation VR, and Valve Index are tethered headsets that are physically attached to computers (or in the case of the PS VR, a PlayStation 4 or PlayStation 5).

History:

By the year 1957, Morton Heilig had developed virtual reality technology. One of the earliest VR systems is his multimedia device, the Sensorama. Virtual reality, on the other hand, wasn’t actually invented until much later, in 1987, by computer scientist Jaron Lanier.

Solving Problems and Impact Society:

Medical: They can aid in the recovery of people who have had a heart attack or suffered severe trauma. Patients could now receive therapy at home rather than in a hospital, thanks to virtual reality. VR simulators can also be used to help people overcome fears and phobias. AR shortens medical students’ training time by allowing them to practice in conditions similar to those found in a real operating room. 3D-models created with VR can provide them with more in-depth insights into the inner workings of the human body. VR-controlled nanobots are expected to be implanted in the human brain and be in charge of virtual senses of smell, vision, and hearing. Because they are so small, they can remain in the human body indefinitely and be activated.

Education: The world in which we live can alter as a result of the interaction between education and technology. Modern innovations must always be incorporated into the teaching process in the educational sector. The younger generation nowadays feels quite at ease learning remotely by watching instructional videos on YouTube. The next phase is learning with VR assistance. Virtual reality (VR) games have the potential to greatly boost student motivation when used for studying. The ability of acquiring practical information without leaving the house or the classroom can greatly increase the effectiveness and significance of the educational process. Students can learn by doing in the virtual world rather than sitting through tedious lectures. In the training stage, VR enables them to experience any professional field and find solutions to common issues.

Setbacks:

Many users of the headsets reported headaches, eye strain, dizziness, and nausea. These symptoms are brought on by the VR illusion, which causes the eyes to fixate on objects that are only a few centimeters away but appear to be far away on the screen. (According to Science Focus)

The effect of virtual reality on one’s physical health is another issue that worries me. We already know that gazing at a screen for extended periods of time can impair our vision. Virtual reality headsets are essentially a digital display that is installed right in the user’s face, which raises serious concerns about the long-term repercussions. After only a brief period of time in VR, some people can develop nausea, vertigo, and other similar symptoms. The industry’s struggle with motion sickness is still mostly unresolved. (According to TIME)

Apparently they are causing issues that need to be resolved. From two different sites, they say it is causing nausea and eyestrain. We already spend around 5 hours a day staring at a screen and that causes problems. Who knows VR can get addicting to young users.

Sources:

https://www.techradar.com/reviews/gaming/gaming-accessories/oculus-rift-1123963/review

https://www.g2.com/articles/history-of-virtual-reality

https://www.techwalls.com/how-virtual-reality-solve-real-world-problems/

https://www.sciencefocus.com/future-technology/are-vr-headsets-bad-for-your-health/

https://time.com/4780507/virtual-reality-vr-problems/

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Isaiah Harvey

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